In preparing for my final assignment, I continued to make minor adjustments to the icons. In preparing to deliver the final content, I put all the icons on a page, and experimented with the layout. One thing I ran into was that the colour scheme for the individual icons created a divide between the icons rather than a sense of unity. In my attempt to solve this problem, I decided to focus on having three major icons in the middle. With a matching unique colour schemes and have the side icons compliment thematically with the icons in the middle. This would help keep the icons feeling very thematic and unified, while also giving the space for each icon to flourish more. Upon having the icons on the page, I realized that some of them being downscaled created a problem with visual clarity, especially icon 7. I went back to illustrator and made some minor adjustments to all the icons, shifting the weight of most of the lines and by upscaling some of the objects to help improve the readability of the icons. After finally completing the final adjustments and the layout, I went to adding the audio touches. Initially I had developed my own unique audio by recording in game audio and making significant adjustments in audacity. Utilizing experimentation on the tempo, and base to distort the original audio. This was lost in my computer reset, so instead, I have opted for utilizing an open-source website, PacDV, going into the Interface Sound effects and looking for the best match for each icon. I took the sounds for Sound10, Sound5, Sound44, Sound42, Sound8, Sound50, Sound20, Sound49, and Sound38. Initially some of the sound effects didn’t quite sound exactly like I envisioned on their icons but found greater success on other icons. Such as the middle icon on the top and the bottom swapping sound effects. Having all my icons ready, and the sound ready, all that’s left to do is submit!
https://www.pacdv.com/sounds/interface_sounds.html













